Bliss-Shader/shaders/gbuffers_skytextured.fsh
2023-01-12 15:00:14 -05:00

25 lines
560 B
GLSL

#version 120
/*
!! DO NOT REMOVE !!
This code is from Chocapic13' shaders
Read the terms of modification and sharing before changing something below please !
!! DO NOT REMOVE !!
*/
/* RENDERTARGETS:12 */
varying vec4 color;
varying vec2 texcoord;
//faster and actually more precise than pow 2.2
vec3 toLinear(vec3 sRGB){
return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
}
uniform sampler2D texture;
void main() {
gl_FragData[0] = texture2D(texture,texcoord.xy)*color;
gl_FragData[0].rgb = gl_FragData[0].rgb*gl_FragData[0].a;
}