mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-03 16:13:30 +08:00
25a2284a60
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
12 lines
400 B
GLSL
12 lines
400 B
GLSL
ivec3 GetVoxelIndex(const in vec3 playerPos) {
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vec3 cameraOffset = fract(cameraPosition);
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return ivec3(floor(playerPos + cameraOffset) + VoxelSize3/2u);
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}
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void SetVoxelBlock(const in vec3 playerPos, const in uint blockId) {
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ivec3 voxelPos = GetVoxelIndex(playerPos);
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if (clamp(voxelPos, ivec3(0), ivec3(VoxelSize-1u)) != voxelPos) return;
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imageStore(imgVoxelMask, voxelPos, uvec4(blockId));
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}
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