Bliss-Shader/shaders/template
2024-06-24 02:28:39 -04:00
..
.gitignore add template readme, update script 2024-06-13 22:11:47 -04:00
block.properties fix carpet double mapping 2024-06-24 02:28:39 -04:00
entity.properties add floodfill mod support for Amendments and Supplementaries 2024-06-13 22:11:47 -04:00
item.properties item lights 2024-05-07 10:27:37 -04:00
readme.md cleanup 2024-06-16 16:30:58 -04:00
update.sh add template readme, update script 2024-06-13 22:11:47 -04:00

Editing Property Templates

The block, item, and entity property files are generated with a template builder. To modify these templates, you will need PoTater to regenerate the final property files. Download the latest release binary for your system, and place it in this ~/template folder. Then run ~/update.sh as needed to generate the new property files.

Editing Colored Lighting

There are two ways to edit colored lighting (explained below). Either method will require editing the block.properties mappings.

The Simple/Easy Way

New block IDs can be easily added to existing block/light mappings.

TODO: expand and example

The Advanced Way

Completely new block/light mappings can also be added, but it will require working with some GLSL code.

TODO: expand and example