.. |
composite1.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite1.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite2.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite2.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite3.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite3.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite4.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite4.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite5.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite5.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite6.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite6.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite7.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite7.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite8.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite8.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite9.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite9.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite10.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite10.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite11.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite11.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite12.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite12.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite.fsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
composite.vsh
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
deferred1.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
deferred1.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
deferred.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
deferred.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
dh_terrain.fsh
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
dh_terrain.vsh
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
dh_water.fsh
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
dh_water.vsh
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
final.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
final.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_armor_glint.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_armor_glint.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_basic.fsh
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
gbuffers_basic.vsh
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
gbuffers_beaconbeam.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_beaconbeam.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_block_translucent.fsh
|
add iris's BLOCK_TRANSLUCENT programs
|
2024-01-11 22:19:34 -05:00 |
gbuffers_block_translucent.vsh
|
add iris's BLOCK_TRANSLUCENT programs
|
2024-01-11 22:19:34 -05:00 |
gbuffers_block.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_block.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_damagedblock.fsh
|
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
|
2024-03-30 23:20:34 -04:00 |
gbuffers_damagedblock.vsh
|
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
|
2024-03-30 23:20:34 -04:00 |
gbuffers_entities_glowing.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_entities_glowing.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_entities_translucent.fsh
|
Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
|
2024-01-11 21:54:25 -05:00 |
gbuffers_entities_translucent.vsh
|
Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
|
2024-01-11 21:54:25 -05:00 |
gbuffers_entities.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_entities.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_hand_water.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_hand_water.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_hand.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_hand.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_skybasic.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_skybasic.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_skytextured.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_skytextured.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_spidereyes.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_spidereyes.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_terrain.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_terrain.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_textured_lit.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_textured_lit.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_textured.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_textured.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_water.fsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_water.vsh
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
gbuffers_weather.fsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
gbuffers_weather.vsh
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
setup.csh
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
shadow.fsh
|
nether/end shadow pass for voxel data, broken iris uniforms though
|
2024-05-05 16:07:28 -04:00 |
shadow.vsh
|
misc floodfill fixes
|
2024-05-08 12:26:37 -04:00 |
shadowcomp.csh
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |