.. |
blocks.glsl
|
floodfill player fixes; add furnace lights
|
2024-05-05 00:52:23 -04:00 |
bokeh.glsl
|
fixed + integrated jitter dof
|
2023-07-09 12:10:35 +01:00 |
climate_settings.glsl
|
add new shadow sample shape to translucents rendering
|
2024-05-10 15:36:29 -04:00 |
color_dither.glsl
|
Add the whole ass shader
|
2023-01-12 15:00:14 -05:00 |
color_transforms.glsl
|
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
|
2024-05-09 18:24:29 -04:00 |
diffuse_lighting.glsl
|
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
|
2024-05-09 19:14:41 -04:00 |
DistantHorizons_projections.glsl
|
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
|
2024-02-12 00:49:20 -05:00 |
end_fog.glsl
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
entities.glsl
|
misc floodfill fixes
|
2024-05-08 12:26:37 -04:00 |
gameplay_effects.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
hsv.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
indirect_lighting_effects.glsl
|
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
|
2024-05-09 19:14:41 -04:00 |
items.glsl
|
item lights
|
2024-05-07 10:27:37 -04:00 |
lightning_stuff.glsl
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
lpv_blocks.glsl
|
migrate block data to image; hand-light initial
|
2024-05-06 15:12:52 -04:00 |
lpv_buffer.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
lpv_common.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
lpv_render.glsl
|
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
|
2024-05-09 18:24:29 -04:00 |
nether_fog.glsl
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
overworld_fog.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
PhotonGTAO.glsl
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
projections.glsl
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
res_params.glsl
|
hand shaped hole in bloom when TAAU is on
|
2023-11-12 16:33:31 -05:00 |
ROBOBO_sky.glsl
|
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
|
2024-03-12 17:16:30 -04:00 |
settings.glsl
|
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
|
2024-05-09 19:14:41 -04:00 |
Shadow_Params.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
Shadows.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
sky_gradient.glsl
|
fixed sky from last fix teehee
|
2024-03-16 16:30:35 +00:00 |
specular.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
stars.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
texFiltering.glsl
|
Add the whole ass shader
|
2023-01-12 15:00:14 -05:00 |
util.glsl
|
Add the whole ass shader
|
2023-01-12 15:00:14 -05:00 |
volumetricClouds.glsl
|
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
|
2024-05-16 19:56:32 -04:00 |
voxel_common.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
voxel_write.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
waterBump.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |