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all_particles.fsh
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fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
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2024-05-10 12:51:13 -04:00 |
all_particles.vsh
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
all_solid.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
all_solid.vsh
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fix tiny issue with seasons on DH LODS
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2024-05-10 14:53:39 -04:00 |
all_translucent.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
all_translucent.vsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
all_vanilla_emissives.fsh
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fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
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2024-05-10 12:51:13 -04:00 |
all_vanilla_emissives.vsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
composite1.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
composite1.vsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
composite2.fsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
composite2.vsh
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make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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2024-03-22 22:58:19 -04:00 |
composite3.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
composite3.vsh
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possible mac fix?
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2024-03-02 14:58:27 -05:00 |
composite4.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite4.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite5.fsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
composite5.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite6.fsh
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DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
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2023-12-11 16:12:25 -05:00 |
composite6.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite7.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite7.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite8.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite8.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite9.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite9.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite10.fsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
composite10.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite11.fsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
composite11.vsh
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cleaned up some menu stuff
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2024-03-19 21:48:29 +00:00 |
composite.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
composite.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
deferred1.fsh
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
deferred1.vsh
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
deferred2.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
deferred2.vsh
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
deferred.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
deferred.vsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
DH_solid.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
DH_solid.vsh
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add new shadow sample shape to translucents rendering
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2024-05-10 15:36:29 -04:00 |
DH_translucent.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
DH_translucent.vsh
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fixed jitter dof and added it to dh geometry
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2024-03-13 23:38:04 +00:00 |
final.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
final.vsh
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Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
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2024-03-27 16:11:28 -04:00 |
fogBehindTranslucent_pass.fsh
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
fogBehindTranslucent_pass.vsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
setup.csh
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misc floodfill fixes
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2024-05-08 12:26:37 -04:00 |
shadowcomp.csh
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migrate block data to image; hand-light initial
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2024-05-06 15:12:52 -04:00 |