.. |
composite1.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite1.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite2.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite2.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite3.fsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite3.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite4.fsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite4.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite5.fsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite5.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite6.fsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite6.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite7.fsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite7.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite8.fsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite8.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite9.fsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite9.vsh
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
composite10.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite10.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite11.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite11.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite12.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite12.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
deferred1.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
deferred1.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
deferred2.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
deferred2.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
deferred.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
deferred.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
dh_shadow.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
dh_shadow.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
dh_terrain.fsh
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
dh_terrain.vsh
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
dh_water.fsh
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
dh_water.vsh
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
final.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
final.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_armor_glint.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_armor_glint.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_basic.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_basic.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_beaconbeam.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_beaconbeam.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_block_translucent.fsh
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add iris's BLOCK_TRANSLUCENT programs
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2024-01-11 22:19:34 -05:00 |
gbuffers_block_translucent.vsh
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add iris's BLOCK_TRANSLUCENT programs
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2024-01-11 22:19:34 -05:00 |
gbuffers_block.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_block.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_damagedblock.fsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
gbuffers_damagedblock.vsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
gbuffers_entities_glowing.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_entities_glowing.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_entities_translucent.fsh
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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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2024-01-11 21:38:03 -05:00 |
gbuffers_entities_translucent.vsh
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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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2024-01-11 21:38:03 -05:00 |
gbuffers_entities.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_entities.vsh
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FIX SSS on entities
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2023-10-20 20:58:33 -04:00 |
gbuffers_hand_water.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_hand_water.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_hand.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_hand.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_skybasic.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_skybasic.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_skytextured.fsh
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
gbuffers_skytextured.vsh
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
gbuffers_spidereyes.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_spidereyes.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_terrain.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_terrain.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_textured_lit.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_textured_lit.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_textured.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_textured.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_water.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_water.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_weather.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
gbuffers_weather.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
setup.csh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
shadow.fsh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
shadow.vsh
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add more floodfill light sources
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2024-05-24 14:55:21 -04:00 |
shadowcomp.csh
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |