Bliss-Shader/shaders/world-1
2024-05-24 14:55:21 -04:00
..
composite1.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite1.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite2.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite2.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite3.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite3.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite4.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite4.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite5.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite5.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite6.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite6.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite7.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite7.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite8.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite8.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite9.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite9.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite10.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite10.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite11.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite11.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite12.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite12.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
deferred1.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
deferred1.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
deferred.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
deferred.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
dh_terrain.fsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
dh_terrain.vsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
dh_water.fsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
dh_water.vsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
final.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
final.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_armor_glint.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_armor_glint.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_basic.fsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
gbuffers_basic.vsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
gbuffers_beaconbeam.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_beaconbeam.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_block_translucent.fsh add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
gbuffers_block_translucent.vsh add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
gbuffers_block.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_block.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_damagedblock.fsh FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
gbuffers_damagedblock.vsh FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
gbuffers_entities_glowing.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_entities_glowing.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_entities_translucent.fsh Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
gbuffers_entities_translucent.vsh Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
gbuffers_entities.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_entities.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_hand_water.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_hand_water.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_hand.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_hand.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_skybasic.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_skybasic.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_skytextured.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_skytextured.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_spidereyes.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_spidereyes.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_terrain.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_terrain.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured_lit.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured_lit.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_water.fsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_water.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
gbuffers_weather.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_weather.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
setup.csh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
shadow.fsh nether/end shadow pass for voxel data, broken iris uniforms though 2024-05-05 16:07:28 -04:00
shadow.vsh add more floodfill light sources 2024-05-24 14:55:21 -04:00
shadowcomp.csh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00