Bliss-Shader/shaders/dimensions/deferred1.vsh

10 lines
283 B
GLSL

#include "/lib/settings.glsl"
uniform vec2 texelSize;
#include "/lib/res_params.glsl"
void main() {
gl_Position = ftransform();
vec2 scaleRatio = max(vec2(0.25), vec2(18.+258*2,258.)*texelSize);
gl_Position.xy = (gl_Position.xy*0.5+0.5)*clamp(scaleRatio+0.01,0.0,1.0)*2.0-1.0;
}