Bliss-Shader/shaders
2023-06-29 00:16:22 +08:00
..
lang Add zh_cn 2023-06-29 00:16:22 +08:00
lib disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
programs fix end and nether failures 2023-06-23 13:03:58 -04:00
texture Add the whole ass shader 2023-01-12 15:00:14 -05:00
world1 fix end and nether failures 2023-06-23 13:03:58 -04:00
world-1 fix end and nether failures 2023-06-23 13:03:58 -04:00
block.properties Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
composite1.fsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
composite1.vsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
composite2.fsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
composite2.vsh Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
composite3.fsh Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
composite3.vsh add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections 2023-06-26 00:33:31 -04:00
composite4.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite4.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite5.fsh fog tweaks, fix TAAU breaking the nether 2023-06-10 16:49:06 -04:00
composite5.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite6.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite6.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite7.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite7.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite8.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite8.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite9.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite9.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite10.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite10.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite11.fsh make puddles go away in places it shouldnt be 2023-06-16 00:01:03 -04:00
composite11.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite.fsh Compositing sky for no reason 2023-06-07 14:21:38 -04:00
composite.vsh Latest Dev 2023-01-12 15:28:19 -05:00
deferred1.fsh add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections 2023-06-26 00:33:31 -04:00
deferred1.vsh add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections 2023-06-26 00:33:31 -04:00
deferred2.fsh Latest Dev 2023-01-12 15:28:19 -05:00
deferred2.vsh Latest Dev 2023-01-12 15:28:19 -05:00
deferred.fsh add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections 2023-06-26 00:33:31 -04:00
deferred.vsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
entity.properties make mask for leaves so ambient SSS can look good everywhere else 2023-06-24 18:30:46 -04:00
final.fsh surprise commit 2023-04-16 16:18:26 -04:00
final.vsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_all_particles.fsh Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
gbuffers_all_particles.vsh Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
gbuffers_all_solid.fsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
gbuffers_all_solid.vsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
gbuffers_all_translucent.fsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
gbuffers_all_translucent.vsh disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
gbuffers_armor_glint.fsh make enchant glint visible 2023-06-23 00:55:19 -04:00
gbuffers_armor_glint.vsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_basic.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_basic.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_beaconbeam.fsh make emissives work again 2023-06-13 14:36:07 -04:00
gbuffers_beaconbeam.vsh readd SSGI, fix spider eyes on iris, fix min light amount 2023-04-16 19:43:56 -04:00
gbuffers_block.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_block.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_damagedblock.fsh fix issues on AMD, temporary ambient sss brightness slider 2023-06-05 23:34:26 -04:00
gbuffers_damagedblock.vsh fix issues on AMD, temporary ambient sss brightness slider 2023-06-05 23:34:26 -04:00
gbuffers_entities.fsh tiny tweaks 2023-06-20 00:19:32 -04:00
gbuffers_entities.vsh tiny tweaks 2023-06-20 00:19:32 -04:00
gbuffers_hand_water.fsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_hand_water.vsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_hand.fsh Screenspace subsurface scattering, and various tweaks 2023-06-01 17:41:06 -04:00
gbuffers_hand.vsh fog tweaks, fix TAAU breaking the nether 2023-06-10 16:49:06 -04:00
gbuffers_skytextured.fsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_skytextured.vsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_spidereyes.fsh updated Physics mod support 2023-04-25 20:08:21 -04:00
gbuffers_spidereyes.vsh readd SSGI, fix spider eyes on iris, fix min light amount 2023-04-16 19:43:56 -04:00
gbuffers_terrain.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_terrain.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_textured_lit.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_textured_lit.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_textured.fsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_textured.vsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_water.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_water.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_weather.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_weather.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
item.properties Add shader-side handheld lights 2023-06-15 19:42:22 -04:00
shaders.properties Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
shadow.fsh surprise commit 2023-04-16 16:18:26 -04:00
shadow.vsh Latest Dev 2023-01-12 15:28:19 -05:00