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lang
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Add zh_cn
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2023-06-29 00:16:22 +08:00 |
lib
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
programs
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fix end and nether failures
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2023-06-23 13:03:58 -04:00 |
texture
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
world1
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fix end and nether failures
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2023-06-23 13:03:58 -04:00 |
world-1
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fix end and nether failures
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2023-06-23 13:03:58 -04:00 |
block.properties
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
composite1.fsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
composite1.vsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
composite2.fsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
composite2.vsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
composite3.fsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
composite3.vsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
composite4.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite4.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite5.fsh
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fog tweaks, fix TAAU breaking the nether
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2023-06-10 16:49:06 -04:00 |
composite5.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite6.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite6.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite7.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite7.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite8.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite8.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite9.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite9.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite10.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite10.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite11.fsh
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make puddles go away in places it shouldnt be
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2023-06-16 00:01:03 -04:00 |
composite11.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite.fsh
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Compositing sky for no reason
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2023-06-07 14:21:38 -04:00 |
composite.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred1.fsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
deferred1.vsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
deferred2.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred2.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred.fsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
deferred.vsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
entity.properties
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make mask for leaves so ambient SSS can look good everywhere else
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2023-06-24 18:30:46 -04:00 |
final.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
final.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_all_particles.fsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
gbuffers_all_particles.vsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
gbuffers_all_solid.fsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
gbuffers_all_solid.vsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
gbuffers_all_translucent.fsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
gbuffers_all_translucent.vsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
gbuffers_armor_glint.fsh
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make enchant glint visible
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2023-06-23 00:55:19 -04:00 |
gbuffers_armor_glint.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_basic.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_basic.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_beaconbeam.fsh
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make emissives work again
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2023-06-13 14:36:07 -04:00 |
gbuffers_beaconbeam.vsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_block.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_block.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_damagedblock.fsh
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fix issues on AMD, temporary ambient sss brightness slider
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2023-06-05 23:34:26 -04:00 |
gbuffers_damagedblock.vsh
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fix issues on AMD, temporary ambient sss brightness slider
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2023-06-05 23:34:26 -04:00 |
gbuffers_entities.fsh
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tiny tweaks
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2023-06-20 00:19:32 -04:00 |
gbuffers_entities.vsh
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tiny tweaks
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2023-06-20 00:19:32 -04:00 |
gbuffers_hand_water.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand_water.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand.fsh
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Screenspace subsurface scattering, and various tweaks
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2023-06-01 17:41:06 -04:00 |
gbuffers_hand.vsh
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fog tweaks, fix TAAU breaking the nether
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2023-06-10 16:49:06 -04:00 |
gbuffers_skytextured.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_skytextured.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_spidereyes.fsh
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updated Physics mod support
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2023-04-25 20:08:21 -04:00 |
gbuffers_spidereyes.vsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_terrain.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_terrain.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured_lit.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured_lit.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_textured.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_water.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_water.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_weather.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_weather.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
item.properties
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Add shader-side handheld lights
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2023-06-15 19:42:22 -04:00 |
shaders.properties
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
shadow.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
shadow.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |