Bliss-Shader/shaders
2024-06-18 21:00:36 -04:00
..
dimensions Merge pull request #199 from Null-MC/floodfill.offset-fix 2024-06-18 21:00:36 -04:00
lang add maccaws lights 2024-06-13 22:11:47 -04:00
lib yet another voxel fix 2024-06-17 22:16:37 -04:00
template lpv ignore scaffolding 2024-06-18 17:36:35 -04:00
texture Revert "added Hald CLUT option" 2023-07-11 20:00:08 -04:00
world0 more fixed block entity mappings 2024-06-17 16:10:33 -04:00
world1 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
world-1 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
block.properties lpv ignore scaffolding 2024-06-18 17:36:35 -04:00
dimension.properties ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
entity.properties Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
item.properties item lights 2024-05-07 10:27:37 -04:00
shaders.properties split lpv setting columns 2024-06-17 22:30:31 -04:00