.. |
blocks.glsl
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floodfill dropped item fix; reduce occlusion groups
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2024-07-20 02:46:18 -04:00 |
bokeh.glsl
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fixed + integrated jitter dof
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2023-07-09 12:10:35 +01:00 |
climate_settings.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
color_dither.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
color_transforms.glsl
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
diffuse_lighting.glsl
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
DistantHorizons_projections.glsl
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add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
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2024-02-12 00:49:20 -05:00 |
end_fog.glsl
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fix "the end orb" debug view
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2024-07-10 17:02:54 -04:00 |
entities.glsl
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add more floodfill light sources
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2024-05-24 14:55:21 -04:00 |
gameplay_effects.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
hsv.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
indirect_lighting_effects.glsl
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
items.glsl
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item lights
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2024-05-07 10:27:37 -04:00 |
lightning_stuff.glsl
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
lpv_blocks.glsl
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migrate block data to image; hand-light initial
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2024-05-06 15:12:52 -04:00 |
lpv_buffer.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
lpv_common.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
lpv_render.glsl
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fix critical damage effect when temporal upscaling was enabled.
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2024-07-07 21:21:55 -04:00 |
nether_fog.glsl
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
overworld_fog.glsl
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fix atmosphere haze absorbance. fix small specular reflection issue
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2024-07-07 16:29:14 -04:00 |
PhotonGTAO.glsl
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
projections.glsl
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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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2024-05-18 22:58:30 -04:00 |
res_params.glsl
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
ROBOBO_sky.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
settings.glsl
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fix "the end orb" debug view
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2024-07-10 17:02:54 -04:00 |
Shadow_Params.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
Shadows.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
sky_gradient.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
specular.glsl
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fix atmosphere haze absorbance. fix small specular reflection issue
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2024-07-07 16:29:14 -04:00 |
stars.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
TAA_jitter.glsl
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
texFiltering.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
util.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
volumetricClouds.glsl
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
voxel_common.glsl
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fix reverse culling voxel distance
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2024-06-10 23:43:10 -04:00 |
voxel_write.glsl
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floodfill dropped item fix; reduce occlusion groups
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2024-07-20 02:46:18 -04:00 |
waterBump.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |