.. |
blocks.glsl
|
add floodfill stair masks
|
2024-07-31 03:41:45 -04:00 |
bokeh.glsl
|
fixed + integrated jitter dof
|
2023-07-09 12:10:35 +01:00 |
climate_settings.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
color_dither.glsl
|
Add the whole ass shader
|
2023-01-12 15:00:14 -05:00 |
color_transforms.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
diffuse_lighting.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
DistantHorizons_projections.glsl
|
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
|
2024-02-12 00:49:20 -05:00 |
end_fog.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
entities.glsl
|
add more floodfill light sources
|
2024-05-24 14:55:21 -04:00 |
gameplay_effects.glsl
|
Revert "remove underwater distortion. make AO in sunlight also be on SSS."
|
2024-11-16 21:40:25 +01:00 |
hsv.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
indirect_lighting_effects.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
items.glsl
|
item lights
|
2024-05-07 10:27:37 -04:00 |
lightning_stuff.glsl
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
lpv_blocks.glsl
|
migrate block data to image; hand-light initial
|
2024-05-06 15:12:52 -04:00 |
lpv_buffer.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
lpv_common.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
lpv_render.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
nether_fog.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
overworld_fog.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
PhotonGTAO.glsl
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
projections.glsl
|
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
|
2024-05-18 22:58:30 -04:00 |
res_params.glsl
|
improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
|
2024-07-06 21:03:31 -04:00 |
ROBOBO_sky.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
settings.glsl
|
Revert "add scale setting for large/small cumulus clouds"
|
2024-11-16 21:40:25 +01:00 |
Shadow_Params.glsl
|
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
|
2024-06-25 20:34:45 -04:00 |
Shadows.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
sky_gradient.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
specular.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
stars.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |
TAA_jitter.glsl
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
texFiltering.glsl
|
Add the whole ass shader
|
2023-01-12 15:00:14 -05:00 |
util.glsl
|
Add the whole ass shader
|
2023-01-12 15:00:14 -05:00 |
volumetricClouds.glsl
|
Revert "add scale setting for large/small cumulus clouds"
|
2024-11-16 21:40:25 +01:00 |
voxel_common.glsl
|
fix reverse culling voxel distance
|
2024-06-10 23:43:10 -04:00 |
voxel_write.glsl
|
floodfill dropped item fix; reduce occlusion groups
|
2024-07-20 02:46:18 -04:00 |
waterBump.glsl
|
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
|
2024-05-04 21:08:24 -04:00 |