Bliss-Shader/shaders/lib
2024-08-04 21:51:45 -04:00
..
blocks.glsl add floodfill stair masks 2024-07-31 03:41:45 -04:00
bokeh.glsl fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
climate_settings.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
color_dither.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
color_transforms.glsl fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
diffuse_lighting.glsl fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
DistantHorizons_projections.glsl add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. 2024-02-12 00:49:20 -05:00
end_fog.glsl fix "the end orb" debug view 2024-07-10 17:02:54 -04:00
entities.glsl add more floodfill light sources 2024-05-24 14:55:21 -04:00
gameplay_effects.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
hsv.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
indirect_lighting_effects.glsl improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
items.glsl item lights 2024-05-07 10:27:37 -04:00
lightning_stuff.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
lpv_blocks.glsl migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
lpv_buffer.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_common.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_render.glsl fix critical damage effect when temporal upscaling was enabled. 2024-07-07 21:21:55 -04:00
nether_fog.glsl add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
overworld_fog.glsl fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
PhotonGTAO.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
physics_ocean.glsl add new ocean support for phyMod 2024-08-04 21:51:45 -04:00
projections.glsl ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
res_params.glsl improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
ROBOBO_sky.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
settings.glsl fix "the end orb" debug view 2024-07-10 17:02:54 -04:00
Shadow_Params.glsl improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
Shadows.glsl improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
sky_gradient.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
specular.glsl fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
stars.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
TAA_jitter.glsl improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
texFiltering.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
util.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
volumetricClouds.glsl improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
voxel_common.glsl fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
voxel_write.glsl floodfill dropped item fix; reduce occlusion groups 2024-07-20 02:46:18 -04:00
waterBump.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00