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一个漂亮的Minecraft高版本着色器,具有体积云与体积雾
ab35096ee6
tweak overall absorption and stuff, added a standalone version to use with vanilla AO, GTAO, RTAO, and SSGI |
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shaders | ||
LICENSE.md | ||
README.md |
Bliss
i always loved chocapic's shaders, and how customizeable it was. But i wanted MORE. i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader. i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are.
Resourcepack Support (LabPBR and other stuff)
- Reflectance / F0
- Smoothness
- Subsurface Scattering
- Emissiveness
- Parallax Occlusion Mapping / POM
- Normal Mapping
- Refraction
Daily Weather
- cloudy, slightly cloudy, or clear days
Biome Specific Atmospherics
- Some biomes are very foggy with a unique fog color
i will add more stuff one day
nobody knows when, but it's in the future.
SPECIAL THANKS:
- WoMspace, for doing a DOF overhaul
- Emin, and Gri573, for teaching me how to stop alot of light leaking
- RRe36, for the ideas to steal
- Chocapic13, for the whole thing