Bliss-Shader/shaders/entity.properties
Xonk 2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00

14 lines
903 B
Properties

#if MC_VERSION >= 11300
### all the different strengths of subsurface scattering and what entities to put them on.
#medium sss (same as strong sss for blocks)
entity.1100 = slime giant ender_dragon ghast
#weak sss (same as weak sss for blocks)
entity.1200 = player frog sheep chicken snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin blaze creeper drowned elder_gaurdian endermite evoker guardian hoglin husk magma_cube phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager wither trader_llama
# entity.5000 = minecraft:lightning_bolt
# entity.9001 = minecraft:boat
# layer.translucent=slime