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25 lines
560 B
GLSL
25 lines
560 B
GLSL
#version 120
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/*
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!! DO NOT REMOVE !!
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This code is from Chocapic13' shaders
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Read the terms of modification and sharing before changing something below please !
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!! DO NOT REMOVE !!
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*/
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/* RENDERTARGETS:12 */
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varying vec4 color;
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varying vec2 texcoord;
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//faster and actually more precise than pow 2.2
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vec3 toLinear(vec3 sRGB){
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return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
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}
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uniform sampler2D texture;
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void main() {
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gl_FragData[0] = texture2D(texture,texcoord.xy)*color;
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gl_FragData[0].rgb = gl_FragData[0].rgb*gl_FragData[0].a;
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}
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