mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-22 17:47:34 +08:00
216db6b84d
its very scary to look at
31 lines
635 B
GLSL
31 lines
635 B
GLSL
#version 120
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#extension GL_EXT_gpu_shader4 : enable
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#include "lib/settings.glsl"
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flat varying float tempOffsets;
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uniform int frameCounter;
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flat varying vec2 TAA_Offset;
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#include "/lib/util.glsl"
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#include "/lib/res_params.glsl"
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const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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vec2(-1.,3.)/8.,
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vec2(5.0,1.)/8.,
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vec2(-3,-5.)/8.,
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vec2(-5.,5.)/8.,
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vec2(-7.,-1.)/8.,
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vec2(3,7.)/8.,
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vec2(7.,-7.)/8.);
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void main() {
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gl_Position = ftransform();
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TAA_Offset = offsets[frameCounter%8];
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#ifdef TAA_UPSCALING
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gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
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#endif
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}
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