Bliss-Shader/shaders/lib/lpv_blocks.glsl

13 lines
245 B
GLSL

/*
lightColor 3*8=24
lightRange 8=8
tintColor 3*8=24
lightMask 6=8
*/
#ifdef RENDER_SETUP
layout(rg32ui) uniform writeonly uimage1D imgBlockData;
#else
layout(rg32ui) uniform readonly uimage1D imgBlockData;
#endif