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all_particles.fsh
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remove pointless phase effect for diffuse lighting on particles
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2024-11-16 18:15:48 +01:00 |
all_particles.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
all_solid.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
all_solid.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
all_translucent.fsh
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make new specular settings functional
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2024-11-16 18:15:48 +01:00 |
all_translucent.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
all_vanilla_emissives.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
all_vanilla_emissives.vsh
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
composite1.fsh
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remove underwater distortion. make AO in sunlight also be on SSS.
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2024-11-16 18:15:48 +01:00 |
composite1.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite2.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite2.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite3.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite3.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite4.fsh
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
composite4.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite5.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite5.vsh
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
composite6.fsh
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DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
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2023-12-11 16:12:25 -05:00 |
composite6.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite7.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite7.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite8.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite8.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite9.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite9.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite10.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite10.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite11.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite11.vsh
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cleaned up some menu stuff
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2024-03-19 21:48:29 +00:00 |
composite12.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite12.vsh
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
composite.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
composite.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
deferred1.fsh
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
deferred1.vsh
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
deferred2.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
deferred2.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
deferred.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
deferred.vsh
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add controllable exposure brightening and darkening
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2024-11-16 18:15:48 +01:00 |
DH_generic.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
DH_generic.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
DH_solid.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
DH_solid.vsh
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fix world curvature on DH LODS
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2024-11-16 18:15:48 +01:00 |
DH_translucent.fsh
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fix world curvature on DH LODS
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2024-11-16 18:15:48 +01:00 |
DH_translucent.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
final.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
final.vsh
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Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
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2024-03-27 16:11:28 -04:00 |
fogBehindTranslucent_pass.fsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
fogBehindTranslucent_pass.vsh
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
setup.csh
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Added BLOCK_SSS_STRONG to LPV mixWeight = 1.0 category, to fix floodfill with strong SSS block or vice versa fix SSS with blocks that are *ignored* by floodfill
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2024-11-05 18:15:10 +01:00 |
shadowcomp.csh
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faster floodfill sampling in rgb not hsv
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2024-06-18 23:57:22 -04:00 |