mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-03 16:13:30 +08:00
35 lines
1017 B
GLSL
35 lines
1017 B
GLSL
#version 120
|
|
//#extension GL_ARB_shader_texture_lod : disable
|
|
//#extension GL_EXT_gpu_shader4 : disable
|
|
#include "/lib/settings.glsl"
|
|
|
|
|
|
varying vec2 texcoord;
|
|
uniform sampler2D tex;
|
|
uniform sampler2D noisetex;
|
|
uniform int frameCounter;
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
|
|
|
|
float blueNoise(){
|
|
return fract(texelFetch2D(noisetex, ivec2(gl_FragCoord.xy)%512, 0).a + 1.0/1.6180339887 );
|
|
}
|
|
void main() {
|
|
gl_FragData[0] = texture2D(tex,texcoord.xy);
|
|
|
|
#ifdef SHADOW_DISABLE_ALPHA_MIPMAPS
|
|
gl_FragData[0].a = texture2DLod(tex,texcoord.xy,0).a;
|
|
#endif
|
|
|
|
#ifdef RENDER_ENTITY_SHADOWS
|
|
#endif
|
|
|
|
#ifdef Stochastic_Transparent_Shadows
|
|
gl_FragData[0].a = float(gl_FragData[0].a >= blueNoise());
|
|
#endif
|
|
}
|