Bliss-Shader/shaders/dimensions
2024-11-16 21:40:25 +01:00
..
all_particles.fsh Revert "remove pointless phase effect for diffuse lighting on particles" 2024-11-16 21:40:25 +01:00
all_particles.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
all_solid.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
all_solid.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
all_translucent.fsh make new specular settings functional 2024-11-16 18:15:48 +01:00
all_translucent.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
all_vanilla_emissives.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
all_vanilla_emissives.vsh improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
composite1.fsh Revert "remove underwater distortion. make AO in sunlight also be on SSS." 2024-11-16 21:40:25 +01:00
composite1.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite2.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite2.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite3.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite3.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite4.fsh improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
composite4.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite5.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite5.vsh improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
composite6.fsh DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. 2023-12-11 16:12:25 -05:00
composite6.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite7.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite7.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite8.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite8.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite9.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite9.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite10.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite10.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite11.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite11.vsh cleaned up some menu stuff 2024-03-19 21:48:29 +00:00
composite12.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite12.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
composite.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
composite.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
deferred1.fsh fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
deferred1.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
deferred2.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
deferred2.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
deferred.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
deferred.vsh add controllable exposure brightening and darkening 2024-11-16 18:15:48 +01:00
DH_generic.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
DH_generic.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
DH_solid.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
DH_solid.vsh fix world curvature on DH LODS 2024-11-16 18:15:48 +01:00
DH_translucent.fsh fix world curvature on DH LODS 2024-11-16 18:15:48 +01:00
DH_translucent.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
final.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
final.vsh Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS" 2024-03-27 16:11:28 -04:00
fogBehindTranslucent_pass.fsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
fogBehindTranslucent_pass.vsh intial changes for commit #495 2024-11-16 18:15:48 +01:00
setup.csh Added BLOCK_SSS_STRONG to LPV mixWeight = 1.0 category, to fix floodfill with strong SSS block or vice versa fix SSS with blocks that are *ignored* by floodfill 2024-11-05 18:15:10 +01:00
shadowcomp.csh faster floodfill sampling in rgb not hsv 2024-06-18 23:57:22 -04:00