.. |
blocks.glsl
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fix glass mapping
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2024-06-17 15:32:30 -04:00 |
bokeh.glsl
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fixed + integrated jitter dof
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2023-07-09 12:10:35 +01:00 |
climate_settings.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
color_dither.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
color_transforms.glsl
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
diffuse_lighting.glsl
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
DistantHorizons_projections.glsl
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add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
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2024-02-12 00:49:20 -05:00 |
end_fog.glsl
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
entities.glsl
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add more floodfill light sources
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2024-05-24 14:55:21 -04:00 |
gameplay_effects.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
hsv.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
indirect_lighting_effects.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
items.glsl
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item lights
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2024-05-07 10:27:37 -04:00 |
lightning_stuff.glsl
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
lpv_blocks.glsl
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migrate block data to image; hand-light initial
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2024-05-06 15:12:52 -04:00 |
lpv_buffer.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
lpv_common.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
lpv_render.glsl
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
nether_fog.glsl
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
overworld_fog.glsl
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
PhotonGTAO.glsl
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
projections.glsl
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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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2024-05-18 22:58:30 -04:00 |
res_params.glsl
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hand shaped hole in bloom when TAAU is on
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2023-11-12 16:33:31 -05:00 |
ROBOBO_sky.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
settings.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
Shadow_Params.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
Shadows.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
sky_gradient.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
specular.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
stars.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
texFiltering.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
util.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
volumetricClouds.glsl
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
voxel_common.glsl
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fix reverse culling voxel distance
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2024-06-10 23:43:10 -04:00 |
voxel_write.glsl
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faster floodfill sampling in rgb not hsv
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2024-06-18 23:57:22 -04:00 |
waterBump.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |