Bliss-Shader/shaders/dimensions
2024-06-28 15:34:14 -04:00
..
all_particles.fsh improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
all_particles.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
all_solid.fsh Merge pull request #220 from Null-MC/carpet.mapping.fix 2024-06-24 14:23:41 -04:00
all_solid.vsh fix carpet double mapping 2024-06-24 02:28:39 -04:00
all_translucent.fsh fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
all_translucent.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
all_vanilla_emissives.fsh ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
all_vanilla_emissives.vsh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
composite1.fsh forgot to turn a debugging view off lol 2024-06-28 15:34:14 -04:00
composite1.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
composite2.fsh fix clouds interaction with cave fog 2024-06-28 15:22:48 -04:00
composite2.vsh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
composite3.fsh enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
composite3.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
composite4.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite4.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite5.fsh fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
composite5.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite6.fsh DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. 2023-12-11 16:12:25 -05:00
composite6.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite7.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite7.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite8.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite8.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite9.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite9.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite10.fsh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
composite10.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite11.fsh fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
composite11.vsh cleaned up some menu stuff 2024-03-19 21:48:29 +00:00
composite12.fsh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
composite12.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
composite.fsh fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
composite.vsh fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
deferred1.fsh fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
deferred1.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
deferred2.fsh enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
deferred2.vsh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
deferred.fsh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
deferred.vsh fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
DH_solid.fsh fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
DH_solid.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
DH_translucent.fsh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
DH_translucent.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
final.fsh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
final.vsh Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS" 2024-03-27 16:11:28 -04:00
fogBehindTranslucent_pass.fsh enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
fogBehindTranslucent_pass.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
setup.csh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
shadowcomp.csh faster floodfill sampling in rgb not hsv 2024-06-18 23:57:22 -04:00