一个漂亮的Minecraft高版本着色器,具有体积云与体积雾
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WoMspace 6b053568b3 merged my changes
- Moved rotate() to bokeh.glsl
- Reduced sample array size from 1024 to 64
- Added jitter to particles
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Bliss

i always loved chocapic's shaders, and how customizeable it was. But i wanted MORE. i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader. i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are.

Resourcepack Support (LabPBR and other stuff)

  • Reflectance / F0
  • Smoothness
  • Subsurface Scattering
  • Emissiveness
  • Parallax Occlusion Mapping / POM
  • Normal Mapping
  • Refraction

Daily Weather

  • cloudy, slightly cloudy, or clear days

Biome Specific Atmospherics

  • Some biomes are very foggy with a unique fog color

i will add more stuff one day

nobody knows when, but it's in the future.

SPECIAL THANKS:

  • WoMspace, for doing a DOF overhaul
  • Emin, and Gri573, for teaching me how to stop alot of light leaking
  • RRe36, for the ideas to steal
  • Chocapic13, for the whole thing