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all_particles.fsh
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make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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2024-03-22 22:58:19 -04:00 |
all_particles.vsh
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
all_solid.fsh
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improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
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2024-03-22 22:11:43 -04:00 |
all_solid.vsh
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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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2024-03-23 18:29:25 -04:00 |
all_translucent.fsh
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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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2024-03-23 18:29:25 -04:00 |
all_translucent.vsh
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fixed jitter dof and added it to dh geometry
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2024-03-13 23:38:04 +00:00 |
all_vanilla_emissives.fsh
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tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
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2023-10-25 19:17:23 -04:00 |
all_vanilla_emissives.vsh
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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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2023-10-30 16:07:38 -04:00 |
composite1.fsh
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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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2024-03-23 18:29:25 -04:00 |
composite1.vsh
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
composite2.fsh
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ADD Colored shadows
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2024-03-20 21:44:25 -04:00 |
composite2.vsh
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make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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2024-03-22 22:58:19 -04:00 |
composite3.fsh
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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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2024-03-23 18:29:25 -04:00 |
composite3.vsh
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possible mac fix?
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2024-03-02 14:58:27 -05:00 |
composite4.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite4.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite5.fsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
composite5.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite6.fsh
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DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
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2023-12-11 16:12:25 -05:00 |
composite6.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite7.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite7.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite8.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite8.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite9.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite9.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite10.fsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite10.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
composite11.fsh
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fixed jitter dof and added it to dh geometry
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2024-03-13 23:38:04 +00:00 |
composite11.vsh
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cleaned up some menu stuff
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2024-03-19 21:48:29 +00:00 |
composite.fsh
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make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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2024-03-22 22:58:19 -04:00 |
composite.vsh
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
deferred1.fsh
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
deferred1.vsh
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
deferred2.fsh
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
deferred2.vsh
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
deferred.fsh
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ADD Colored shadows
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2024-03-20 21:44:25 -04:00 |
deferred.vsh
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
DH_solid.fsh
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"fixed" aerochrome on dh chunks...
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2024-03-14 21:18:50 +00:00 |
DH_solid.vsh
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"fixed" aerochrome on dh chunks...
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2024-03-14 21:18:50 +00:00 |
DH_translucent.fsh
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small fix. lower water f0 back to 0.02
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2024-03-02 17:46:40 -05:00 |
DH_translucent.vsh
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fixed jitter dof and added it to dh geometry
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2024-03-13 23:38:04 +00:00 |
final.fsh
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fix SSS with colored shadows. FIX VPS not working.
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2024-03-21 19:52:55 -04:00 |
final.vsh
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
fogBehindTranslucent_pass.fsh
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ADD Colored shadows
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2024-03-20 21:44:25 -04:00 |
fogBehindTranslucent_pass.vsh
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make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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2024-03-22 22:58:19 -04:00 |