mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-04 00:23:41 +08:00
ab35096ee6
tweak overall absorption and stuff, added a standalone version to use with vanilla AO, GTAO, RTAO, and SSGI
41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
option.indirect_effect = Indirect Lighting
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value.indirect_effect.0 = Vanilla AO
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value.indirect_effect.1 = SSAO
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value.indirect_effect.2 = GTAO
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value.indirect_effect.3 = RTAO
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value.indirect_effect.4 = SSGI
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option.ambientOcclusionLevel = Vanilla AO Amount
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option.ambient_brightness = Ambient Light Brightness
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option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
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option.ambient_colortype = Coloring Type
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value.ambient_colortype.0 = Temperature
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value.ambient_colortype.1 = RGB
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option.SSS_TYPE = SSS Mode
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value.SSS_TYPE.0 = RTX
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value.SSS_TYPE.1 = Hardcoded only
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value.SSS_TYPE.2 = Hardcoded + LabSSS
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value.SSS_TYPE.3 = LabSSS only
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option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS or not. LabSSS means that the resourcepack defines what gets SSS or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36
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option.DOF_QUALITY=Depth Of Field
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value.DOF_QUALITY.-1=Off
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value.DOF_QUALITY.0=Hexagonal
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value.DOF_QUALITY.1=Low
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value.DOF_QUALITY.2=Medium
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value.DOF_QUALITY.3=High
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value.DOF_QUALITY.4=Ultra
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option.DOF_ANAMORPHIC_RATIO=Anamorphic Ratio
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option.AEROCHROME_MODE=Aerochrome Mode
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option.AEROCHROME_MODE.comment=Infrared Film. Google "Aerochrome" to get an idea of what it does.
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option.AEROCHROME_PINKNESS=Aerochrome Red:Pink Ratio
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option.AEROCHROME_PINKNESS.comment=Higher = Pink. Lower = Red
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option.AEROCHROME_WOOL_ENABLED=Aerochrome Wool
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option.AEROCHROME_WOOL_ENABLED.comment=Technically wool things should be affected but it ruins a lot of builds. Enable to be more technically correct. |