Bliss-Shader/shaders/dimensions/composite11.vsh
2024-03-19 21:48:29 +00:00

24 lines
807 B
GLSL

#include "/lib/settings.glsl"
varying vec2 texcoord;
uniform sampler2D colortex4;
flat varying vec4 exposure;
flat varying vec2 rodExposureDepth;
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void main() {
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
exposure = vec4(vec3(texelFetch2D(colortex4,ivec2(10,37),0).r),texelFetch2D(colortex4,ivec2(10,37),0).r);
rodExposureDepth = texelFetch2D(colortex4,ivec2(14,37),0).rg;
rodExposureDepth.y = sqrt(rodExposureDepth.y/65000.0);
}