Bliss-Shader/shaders/lib
2024-06-13 22:11:47 -04:00
..
blocks.glsl add floodfill mod support for Amendments and Supplementaries 2024-06-13 22:11:47 -04:00
bokeh.glsl fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
climate_settings.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
color_dither.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
color_transforms.glsl fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
diffuse_lighting.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
DistantHorizons_projections.glsl add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. 2024-02-12 00:49:20 -05:00
end_fog.glsl improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
entities.glsl add more floodfill light sources 2024-05-24 14:55:21 -04:00
gameplay_effects.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
hsv.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
indirect_lighting_effects.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
items.glsl item lights 2024-05-07 10:27:37 -04:00
lightning_stuff.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
lpv_blocks.glsl migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
lpv_buffer.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_common.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_render.glsl fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
nether_fog.glsl improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
overworld_fog.glsl fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
PhotonGTAO.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
projections.glsl ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
res_params.glsl hand shaped hole in bloom when TAAU is on 2023-11-12 16:33:31 -05:00
ROBOBO_sky.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
settings.glsl fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
Shadow_Params.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
Shadows.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
sky_gradient.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
specular.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
stars.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
texFiltering.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
util.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
volumetricClouds.glsl fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
voxel_common.glsl fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
voxel_write.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
waterBump.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00