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https://github.com/X0nk/Bliss-Shader.git
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13 lines
245 B
GLSL
13 lines
245 B
GLSL
/*
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lightColor 3*8=24
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lightRange 8=8
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tintColor 3*8=24
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lightMask 6=8
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*/
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#ifdef RENDER_SETUP
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layout(rg32ui) uniform writeonly uimage1D imgBlockData;
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#else
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layout(rg32ui) uniform readonly uimage1D imgBlockData;
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#endif
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