mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-22 17:47:34 +08:00
24 lines
807 B
GLSL
24 lines
807 B
GLSL
#include "/lib/settings.glsl"
|
|
|
|
varying vec2 texcoord;
|
|
|
|
uniform sampler2D colortex4;
|
|
|
|
flat varying vec4 exposure;
|
|
flat varying vec2 rodExposureDepth;
|
|
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
|
|
void main() {
|
|
|
|
gl_Position = ftransform();
|
|
texcoord = gl_MultiTexCoord0.xy;
|
|
|
|
exposure = vec4(vec3(texelFetch2D(colortex4,ivec2(10,37),0).r),texelFetch2D(colortex4,ivec2(10,37),0).r);
|
|
rodExposureDepth = texelFetch2D(colortex4,ivec2(14,37),0).rg;
|
|
rodExposureDepth.y = sqrt(rodExposureDepth.y/65000.0);
|
|
} |