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https://github.com/X0nk/Bliss-Shader.git
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39 lines
692 B
GLSL
39 lines
692 B
GLSL
#include "/lib/settings.glsl"
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flat varying vec2 TAA_Offset;
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flat varying vec3 WsunVec;
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uniform sampler2D colortex4;
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uniform int frameCounter;
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uniform float sunElevation;
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uniform vec3 sunPosition;
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uniform mat4 gbufferModelViewInverse;
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#include "/lib/util.glsl"
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#include "/lib/res_params.glsl"
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uniform int framemod8;
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#include "/lib/TAA_jitter.glsl"
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void main() {
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gl_Position = ftransform();
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WsunVec = (float(sunElevation > 1e-5)*2-1.)*normalize(mat3(gbufferModelViewInverse) * sunPosition);
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#ifdef TAA
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TAA_Offset = offsets[framemod8];
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#else
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TAA_Offset = vec2(0.0);
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#endif
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#ifdef TAA_UPSCALING
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gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
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#endif
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}
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