Bliss-Shader/shaders/dimensions
2024-11-16 21:40:25 +01:00
..
all_particles.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
all_particles.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
all_solid.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
all_solid.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
all_translucent.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
all_translucent.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
all_vanilla_emissives.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
all_vanilla_emissives.vsh improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
composite1.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite1.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite2.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite2.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite3.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite3.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite4.fsh improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
composite4.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite5.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite5.vsh improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
composite6.fsh DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. 2023-12-11 16:12:25 -05:00
composite6.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite7.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite7.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite8.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite8.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite9.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite9.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite10.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite10.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
composite11.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite11.vsh cleaned up some menu stuff 2024-03-19 21:48:29 +00:00
composite12.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite12.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
composite.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
composite.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
deferred1.fsh fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
deferred1.vsh combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
deferred2.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
deferred2.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
deferred.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
deferred.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
DH_solid.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
DH_solid.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
DH_translucent.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
DH_translucent.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
final.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
final.vsh Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS" 2024-03-27 16:11:28 -04:00
fogBehindTranslucent_pass.fsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
fogBehindTranslucent_pass.vsh Revert "intial changes for commit #495" 2024-11-16 21:40:25 +01:00
setup.csh Added BLOCK_SSS_STRONG to LPV mixWeight = 1.0 category, to fix floodfill with strong SSS block or vice versa fix SSS with blocks that are *ignored* by floodfill 2024-11-05 18:15:10 +01:00
shadowcomp.csh faster floodfill sampling in rgb not hsv 2024-06-18 23:57:22 -04:00