Bliss-Shader/shaders/lib
2024-11-16 18:15:48 +01:00
..
blocks.glsl add floodfill stair masks 2024-07-31 03:41:45 -04:00
bokeh.glsl fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
climate_settings.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
color_dither.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
color_transforms.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
diffuse_lighting.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
DistantHorizons_projections.glsl add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. 2024-02-12 00:49:20 -05:00
end_fog.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
entities.glsl add more floodfill light sources 2024-05-24 14:55:21 -04:00
gameplay_effects.glsl Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
hsv.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
indirect_lighting_effects.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
items.glsl item lights 2024-05-07 10:27:37 -04:00
lightning_stuff.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
lpv_blocks.glsl migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
lpv_buffer.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_common.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_render.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
nether_fog.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
overworld_fog.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
PhotonGTAO.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
projections.glsl ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
res_params.glsl improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
ROBOBO_sky.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
settings.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
Shadow_Params.glsl improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
Shadows.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
sky_gradient.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
specular.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
stars.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
TAA_jitter.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
texFiltering.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
util.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
volumetricClouds.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
voxel_common.glsl fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
voxel_write.glsl floodfill dropped item fix; reduce occlusion groups 2024-07-20 02:46:18 -04:00
waterBump.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00