Bliss-Shader/shaders/dimensions/composite5.vsh

24 lines
452 B
GLSL

#include "/lib/util.glsl"
#include "/lib/res_params.glsl"
varying vec2 texcoord;
flat varying float tempOffsets;
uniform sampler2D colortex4;
uniform int frameCounter;
uniform int framemod8;
#include "/lib/TAA_jitter.glsl"
void main() {
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
tempOffsets = HaltonSeq2(frameCounter%10000);
#ifdef TAA_UPSCALING
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
#endif
}