mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-08 10:33:50 +08:00
21 lines
670 B
GLSL
21 lines
670 B
GLSL
layout(rgba8) uniform image3D imgLpv1;
|
|
layout(rgba8) uniform image3D imgLpv2;
|
|
|
|
const uint LpvSize = uint(exp2(LPV_SIZE));
|
|
const uvec3 LpvSize3 = uvec3(LpvSize);
|
|
|
|
// #if defined RENDER_SHADOWCOMP || defined RENDER_GBUFFER
|
|
// layout(r16ui) uniform uimage2D imgVoxelMask;
|
|
// #elif defined RENDER_BEGIN || defined RENDER_GEOMETRY || defined RENDER_VERTEX
|
|
// layout(r16ui) uniform writeonly uimage2D imgVoxelMask;
|
|
// #else
|
|
// layout(r16ui) uniform readonly uimage2D imgVoxelMask;
|
|
// #endif
|
|
|
|
// #define LIGHT_NONE 0
|
|
|
|
vec3 GetLpvPosition(const in vec3 playerPos) {
|
|
vec3 cameraOffset = fract(cameraPosition);
|
|
return playerPos + cameraOffset + LpvSize3/2u + 0.5;
|
|
}
|