2023-06-26 20:20:21 -04:00

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screen.Misc_Settings = Misc. Settings
screen.Sun_and_Moon_Colors = Sun/Moon Colors
option.sunPathRotation = Sun Angle
option.sun_illuminance = Sun Illuminance
option.moon_illuminance = Moon Illuminance
screen.Direct_Light = Direct Light
screen.Filtering = Shadow Filtering Settings
screen.Shadows = Shadows
option.SCREENSPACE_CONTACT_SHADOWS = Contact Shadows
option.shadowMapResolution = Shadow Resolution
option.shadowDistance = Shadow Distance
screen.Subsurface_Scattering = Sub-Surface Scattering
option.LabSSS_Curve = LabSSS Curve
option.Ambient_SSS = SSS from the sky
option.ambientsss_brightness = Sky SSS Brightness
option.SSS_TYPE = Mode
option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS or not. LabSSS means that the resourcepack defines what gets SSS or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36
value.SSS_TYPE.0 = RTX
value.SSS_TYPE.1 = Hardcoded only
value.SSS_TYPE.2 = Hardcoded + LabSSS
value.SSS_TYPE.3 = LabSSS only
screen.Ambient_light = Ambient Light
option.AO_Strength = AO Multiplier
option.GI_Strength = GI Multiplier
option.HQ_SSGI = Long Range SSGI
option.Hand_Held_lights = Hand Held Light
option.ambientOcclusionLevel = Vanilla AO Amount
option.ambient_brightness = Ambient Light Brightness
option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
option.indirect_effect = Indirect Lighting
value.indirect_effect.0 = Vanilla AO
value.indirect_effect.1 = SSAO
value.indirect_effect.2 = GTAO
value.indirect_effect.3 = RTAO
value.indirect_effect.4 = SSGI
screen.Ambient_Colors = Ambient Light Color
option.ambient_temp = Tempurature
option.AmbientLight_R = Red Amount
option.AmbientLight_G = Green Amount
option.AmbientLight_B = Blue Amount
option.ambient_colortype = Coloring Type
value.ambient_colortype.0 = Temperature
value.ambient_colortype.1 = RGB
screen.Torch_Colors = Torch Color
option.TORCH_AMOUNT = Torch Light Multiplier
option.TORCH_R = Red Amount
option.TORCH_G = Green Amount
option.TORCH_B = Blue Amount
screen.Fog = Fog Settings
option.VL_RENDER_RESOLUTION = Fog Resolution Scaling
option.VL_SAMPLES = Fog Samples
option.BLOOMY_FOG = Bloomy Fog Multiplier
option.Haze_amount = Atmospheric Haze Density
option.RainFog_amount = Rain Fog Multiplier
option.Cloud_Fog = Fog Inside Clouds
option.BorderFog = Chunk Border Fog
screen.TOD_fog = Time Of Day Fog
option.TOD_Fog_mult = Fog Density Multiplier
option.Morning_Uniform_Fog = Morning Fog Density
option.Noon_Uniform_Fog = Noon Fog Density
option.Evening_Uniform_Fog = Evening Fog Density
option.Night_Uniform_Fog = Night Fog Density
option.Morning_Cloudy_Fog = Cloudy Morning Fog Density
option.Noon_Cloudy_Fog = Cloudy Noon Fog Density
option.Evening_Cloudy_Fog = Cloudy Evening Fog Density
option.Night_Cloudy_Fog = Cloudy Night Fog Density
screen.Biome_Fog = Biome Specific Fog
option.Biome_specific_environment = Biome Specific Fog
screen.Cave_Fog = Cave Fog
option.Cave_Fog = Cave Fog
option.CaveFogFallOff = Fog Falloff
option.CaveFogColor_R = Fog R
option.CaveFogColor_G = Fog G
option.CaveFogColor_B = Fog B
screen.Clouds = Cloud Settings
option.VOLUMETRIC_CLOUDS = Volumetric Clouds
option.CLOUDS_QUALITY = Cloud Resolution Scaling
option.CLOUDS_SHADOWS = Cloud Shadows
option.Daily_Weather = Daily Weather
option.Cloud_Speed = Cloud Speed Multiplier
option.Rain_coverage = Coverage When Raining
option.Cumulus = Cumulus Clouds
option.Cumulus_coverage = Coverage
option.Cumulus_density = Density
option.Cumulus_height = Cumulus Height
option.Altostratus = Altostratus Clouds
option.Alto_coverage = Coverage
option.Alto_density = Density
screen.Climate = Climate Settings
option.Seasons = Seasonal Colors
option.Season_Length = Season Length (In Days)
option.Snowy_Winter = Snow During Winter
screen.Summer_colors = Summer Colors
option.Summer_R = Red Amount
option.Summer_G = Green Amount
option.Summer_B = Blue Amount
option.Summer_Leaf_R = Red Amount (for leaves)
option.Summer_Leaf_G = Green Amount (for leaves)
option.Summer_Leaf_B = Blue Amount (for leaves)
screen.Fall_colors = Fall Colors
option.Fall_R = Red Amount
option.Fall_G = Green Amount
option.Fall_B = Blue Amount
option.Fall_Leaf_R = Red Amount (for leaves)
option.Fall_Leaf_G = Green Amount (for leaves)
option.Fall_Leaf_B = Blue Amount (for leaves)
screen.Winter_colors = Winter Colors
option.Winter_R = Red Amount
option.Winter_G = Green Amount
option.Winter_B = Blue Amount
option.Winter_Leaf_R = Red Amount (for leaves)
option.Winter_Leaf_G = Green Amount (for leaves)
option.Winter_Leaf_B = Blue Amount (for leaves)
screen.Spring_colors = Spring Colors
option.Spring_R = Red Amount
option.Spring_G = Green Amount
option.Spring_B = Blue Amount
option.Spring_Leaf_R = Red Amount (for leaves)
option.Spring_Leaf_G = Green Amount (for leaves)
option.Spring_Leaf_B = Blue Amount (for leaves)
screen.World = World
screen.Water = Water Settings
option.WATER_REFLECTIONS = Specular Reflections for Water
option.SCREENSPACE_REFLECTIONS = Screen-Space Reflections
option.SSR_STEPS = SSR Quality
option.WATER_SUN_SPECULAR = Sun/Moon Reflections
option.WATER_BACKGROUND_SPECULAR = Sky/Fog Reflections
option.Refraction = Refraction In Water/Glass
option.Dirt_Amount = Dirt Amount
option.Water_Top_Layer = Ocean Y coordinate
screen.Water_fog_color = Water Fog Settings
option.Dirt_Scatter_R = Scatter Red (dirt)
option.Dirt_Scatter_G = Scatter Green (dirt)
option.Dirt_Scatter_B = Scatter Blue (dirt)
option.Dirt_Absorb_R = Absorb Red (dirt)
option.Dirt_Absorb_G = Absorb Green (dirt)
option.Dirt_Absorb_B = Absorb Blue (dirt)
option.Water_Absorb_R = Absorb Red (water)
option.Water_Absorb_G = Absorb Green (water)
option.Water_Absorb_B = Absorb Blue (water)
screen.Post_Processing = Post Processing
screen.Tonemapping = Tone-Map/Color Settings
screen.Exposure = Exposure Settings
screen.DepthOfField = Depth Of Field Settings
screen.Purkinje_effect = Purkinje Effect Settings
option.SHARPENING = CAS Sharpening amount
option.BLOOM_STRENGTH = Bloom Multiplier
screen.TAA_OPTIONS = Anti-Aliasing Settings
option.SCREENSHOT_MODE = Screenshot Mode
option.TAA = TAA
option.BLEND_FACTOR = Blend Factor
option.TAA_UPSCALING = Temporal Upscaling
option.SCALE_FACTOR = Scale Factor
screen.LabPBR = Lab PBR
screen.Reflections = Specular Reflections
option.Specular_Reflections = Specular Reflections
option.Screen_Space_Reflections = Screen-Space Reflections
option.Rough_reflections = Detailed Roughness
option.Sky_reflection = Sky/Fog in Reflections
option.Dynamic_SSR_quality = Dynamic SSR Quality
option.Roughness_Threshold = Reflection Threshold
option.Sun_specular_Strength = Sun Reflection Multiplier
option.reflection_quality = SSR Quality
screen.Emissives = Emissives
option.Emissive_Brightness = Emission Multiplier
option.Emissive_Curve = Emission Curve
option.EMISSIVE_TYPE = Mode
option.EMISSIVE_TYPE.comment = Hardcoded means that the shader defines what gets emission or not. Lab emission means that the resourcepack defines what gets emission or not.
value.EMISSIVE_TYPE.0 = No emission
value.EMISSIVE_TYPE.1 = Hardcoded only
value.EMISSIVE_TYPE.2 = Hardcoded + Lab Emission
value.EMISSIVE_TYPE.3 = Lab Emission only
screen.POM = Parallax Occlusion Mapping / POM
option.POM = Parallax Occlusion Mapping
option.MAX_ITERATIONS = Quality
option.POM_DEPTH = Depth
option.MAX_DIST = Maximum Distance
option.Adaptive_Step_length = Dynamic Quality
option.Horrible_slope_normals = Horrible Slope Normals
screen.Porosity = Porosity / Puddles
option.Porosity = Porosity
option.Puddles = Puddles
option.Puddle_Size = Puddle Size Multiplier
option.DOF_QUALITY=Depth Of Field
value.DOF_QUALITY.-1=Off
value.DOF_QUALITY.0=Hexagonal
value.DOF_QUALITY.1=Low
value.DOF_QUALITY.2=Medium
value.DOF_QUALITY.3=High
value.DOF_QUALITY.4=Ultra
option.DOF_ANAMORPHIC_RATIO=Anamorphic Ratio
option.AEROCHROME_MODE=Aerochrome Mode
option.AEROCHROME_MODE.comment=Infrared Film. Google "Aerochrome" to get an idea of what it does.
option.AEROCHROME_PINKNESS=Aerochrome Red:Pink Ratio
option.AEROCHROME_PINKNESS.comment=Higher = Pink. Lower = Red
option.AEROCHROME_WOOL_ENABLED=Aerochrome Wool
option.AEROCHROME_WOOL_ENABLED.comment=Technically wool things should be affected but it ruins a lot of builds. Enable to be more technically correct.