Bliss-Shader/shaders/lib
2024-11-16 21:40:25 +01:00
..
blocks.glsl add floodfill stair masks 2024-07-31 03:41:45 -04:00
bokeh.glsl fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
climate_settings.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
color_dither.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
color_transforms.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
diffuse_lighting.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
DistantHorizons_projections.glsl add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. 2024-02-12 00:49:20 -05:00
end_fog.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
entities.glsl add more floodfill light sources 2024-05-24 14:55:21 -04:00
gameplay_effects.glsl Revert "remove underwater distortion. make AO in sunlight also be on SSS." 2024-11-16 21:40:25 +01:00
hsv.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
indirect_lighting_effects.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
items.glsl item lights 2024-05-07 10:27:37 -04:00
lightning_stuff.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
lpv_blocks.glsl migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
lpv_buffer.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_common.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_render.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
nether_fog.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
overworld_fog.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
PhotonGTAO.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
projections.glsl ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
res_params.glsl improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
ROBOBO_sky.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
settings.glsl Revert "add controllable exposure brightening and darkening" 2024-11-16 21:40:25 +01:00
Shadow_Params.glsl improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
Shadows.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
sky_gradient.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
specular.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
stars.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
TAA_jitter.glsl intial changes for commit #495 2024-11-16 18:15:48 +01:00
texFiltering.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
util.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
volumetricClouds.glsl Revert "potential fix for cloud depth intersection max distance being too short for DH LODs" 2024-11-16 21:40:25 +01:00
voxel_common.glsl fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
voxel_write.glsl floodfill dropped item fix; reduce occlusion groups 2024-07-20 02:46:18 -04:00
waterBump.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00