mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
25a2284a60
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
8 lines
234 B
GLSL
8 lines
234 B
GLSL
#ifdef RENDER_SHADOWCOMP
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layout(rgba8) uniform restrict image3D imgLpv1;
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layout(rgba8) uniform restrict image3D imgLpv2;
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#else
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layout(rgba8) uniform readonly image3D imgLpv1;
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layout(rgba8) uniform readonly image3D imgLpv2;
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#endif
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