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blocks.glsl
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add floodfill stair masks
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2024-07-31 03:41:45 -04:00 |
bokeh.glsl
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fixed + integrated jitter dof
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2023-07-09 12:10:35 +01:00 |
climate_settings.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
color_dither.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
color_transforms.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
diffuse_lighting.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
DistantHorizons_projections.glsl
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add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
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2024-02-12 00:49:20 -05:00 |
end_fog.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
entities.glsl
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add more floodfill light sources
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2024-05-24 14:55:21 -04:00 |
gameplay_effects.glsl
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
hsv.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
indirect_lighting_effects.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
items.glsl
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item lights
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2024-05-07 10:27:37 -04:00 |
lightning_stuff.glsl
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
lpv_blocks.glsl
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migrate block data to image; hand-light initial
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2024-05-06 15:12:52 -04:00 |
lpv_buffer.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
lpv_common.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
lpv_render.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
nether_fog.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
overworld_fog.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
PhotonGTAO.glsl
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
projections.glsl
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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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2024-05-18 22:58:30 -04:00 |
res_params.glsl
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
ROBOBO_sky.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
settings.glsl
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add controllable exposure brightening and darkening
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2024-11-16 18:15:48 +01:00 |
Shadow_Params.glsl
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
Shadows.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
sky_gradient.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
specular.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
stars.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |
TAA_jitter.glsl
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
texFiltering.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
util.glsl
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
volumetricClouds.glsl
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potential fix for cloud depth intersection max distance being too short for DH LODs
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2024-11-16 18:15:48 +01:00 |
voxel_common.glsl
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fix reverse culling voxel distance
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2024-06-10 23:43:10 -04:00 |
voxel_write.glsl
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floodfill dropped item fix; reduce occlusion groups
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2024-07-20 02:46:18 -04:00 |
waterBump.glsl
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LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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2024-05-04 21:08:24 -04:00 |