一个漂亮的Minecraft高版本着色器,具有体积云与体积雾
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2024-03-01 22:48:09 -05:00
shaders improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
CREDITS.txt forgot to add Ambrosia to the credits 2023-07-02 16:51:02 -04:00
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README.md corrected names smh 2023-01-15 15:11:22 +00:00

Bliss

i always loved chocapic's shaders, and how customizeable it was. But i wanted MORE. i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader. i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are.

Resourcepack Support (LabPBR and other stuff)

  • Reflectance / F0
  • Smoothness
  • Subsurface Scattering
  • Emissiveness
  • Parallax Occlusion Mapping / POM
  • Normal Mapping
  • Refraction

Daily Weather

  • cloudy, slightly cloudy, or clear days

Biome Specific Atmospherics

  • Some biomes are very foggy with a unique fog color

i will add more stuff one day

nobody knows when, but it's in the future.

SPECIAL THANKS:

  • WoMspace, for doing a DOF overhaul
  • Emin, and Gri573, for teaching me how to stop alot of light leaking
  • RRe36, for the ideas to steal
  • Chocapic13, for the whole thing