Bliss-Shader/shaders/lib
2024-05-18 22:58:30 -04:00
..
blocks.glsl floodfill player fixes; add furnace lights 2024-05-05 00:52:23 -04:00
bokeh.glsl fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
climate_settings.glsl add new shadow sample shape to translucents rendering 2024-05-10 15:36:29 -04:00
color_dither.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
color_transforms.glsl fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
diffuse_lighting.glsl fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
DistantHorizons_projections.glsl add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. 2024-02-12 00:49:20 -05:00
end_fog.glsl improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
entities.glsl misc floodfill fixes 2024-05-08 12:26:37 -04:00
gameplay_effects.glsl ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
hsv.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
indirect_lighting_effects.glsl fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
items.glsl item lights 2024-05-07 10:27:37 -04:00
lightning_stuff.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
lpv_blocks.glsl migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
lpv_buffer.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_common.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
lpv_render.glsl fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
nether_fog.glsl improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
overworld_fog.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
PhotonGTAO.glsl INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
projections.glsl ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
res_params.glsl hand shaped hole in bloom when TAAU is on 2023-11-12 16:33:31 -05:00
ROBOBO_sky.glsl FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file 2024-03-12 17:16:30 -04:00
settings.glsl ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
Shadow_Params.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
Shadows.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
sky_gradient.glsl fixed sky from last fix teehee 2024-03-16 16:30:35 +00:00
specular.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
stars.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
texFiltering.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
util.glsl Add the whole ass shader 2023-01-12 15:00:14 -05:00
volumetricClouds.glsl fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
voxel_common.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
voxel_write.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
waterBump.glsl LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00