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lang
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resolve conflicts (adding zh_cn.lang)
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2023-06-28 15:39:12 -04:00 |
lib
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Tweak ambient light color sampling to be more gooder
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2023-06-28 17:14:08 -04:00 |
programs
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fix end and nether failures
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2023-06-23 13:03:58 -04:00 |
texture
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
world1
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fix end and nether failures
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2023-06-23 13:03:58 -04:00 |
world-1
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fix end and nether failures
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2023-06-23 13:03:58 -04:00 |
block.properties
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fix lightning bolts, ensure POM cannot interact with item frames and signs.
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2023-06-28 15:34:23 -04:00 |
composite1.fsh
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fix lightning bolts, ensure POM cannot interact with item frames and signs.
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2023-06-28 15:34:23 -04:00 |
composite1.vsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
composite2.fsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
composite2.vsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
composite3.fsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
composite3.vsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
composite4.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite4.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite5.fsh
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fog tweaks, fix TAAU breaking the nether
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2023-06-10 16:49:06 -04:00 |
composite5.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite6.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite6.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite7.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite7.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite8.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite8.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite9.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite9.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite10.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite10.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite11.fsh
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make puddles go away in places it shouldnt be
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2023-06-16 00:01:03 -04:00 |
composite11.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite.fsh
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Compositing sky for no reason
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2023-06-07 14:21:38 -04:00 |
composite.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred1.fsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
deferred1.vsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
deferred2.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred2.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred.fsh
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
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2023-06-26 00:33:31 -04:00 |
deferred.vsh
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small tweak to that last commit
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2023-06-28 17:16:24 -04:00 |
entity.properties
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Tweak ambient light color sampling to be more gooder
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2023-06-28 17:14:08 -04:00 |
final.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
final.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_all_particles.fsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
gbuffers_all_particles.vsh
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
gbuffers_all_solid.fsh
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fix lightning bolts, ensure POM cannot interact with item frames and signs.
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2023-06-28 15:34:23 -04:00 |
gbuffers_all_solid.vsh
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Tweak ambient light color sampling to be more gooder
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2023-06-28 17:14:08 -04:00 |
gbuffers_all_translucent.fsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
gbuffers_all_translucent.vsh
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disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
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2023-06-27 00:18:41 -04:00 |
gbuffers_armor_glint.fsh
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make enchant glint visible
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2023-06-23 00:55:19 -04:00 |
gbuffers_armor_glint.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_basic.fsh
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Tweak ambient light color sampling to be more gooder
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2023-06-28 17:14:08 -04:00 |
gbuffers_basic.vsh
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Tweak ambient light color sampling to be more gooder
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2023-06-28 17:14:08 -04:00 |
gbuffers_beaconbeam.fsh
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make emissives work again
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2023-06-13 14:36:07 -04:00 |
gbuffers_beaconbeam.vsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_block.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_block.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_damagedblock.fsh
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fix issues on AMD, temporary ambient sss brightness slider
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2023-06-05 23:34:26 -04:00 |
gbuffers_damagedblock.vsh
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fix issues on AMD, temporary ambient sss brightness slider
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2023-06-05 23:34:26 -04:00 |
gbuffers_entities.fsh
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tiny tweaks
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2023-06-20 00:19:32 -04:00 |
gbuffers_entities.vsh
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tiny tweaks
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2023-06-20 00:19:32 -04:00 |
gbuffers_hand_water.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand_water.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand.fsh
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Screenspace subsurface scattering, and various tweaks
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2023-06-01 17:41:06 -04:00 |
gbuffers_hand.vsh
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fog tweaks, fix TAAU breaking the nether
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2023-06-10 16:49:06 -04:00 |
gbuffers_skytextured.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_skytextured.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_spidereyes.fsh
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updated Physics mod support
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2023-04-25 20:08:21 -04:00 |
gbuffers_spidereyes.vsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_terrain.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_terrain.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured_lit.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured_lit.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_textured.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_water.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_water.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_weather.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_weather.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
item.properties
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Add shader-side handheld lights
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2023-06-15 19:42:22 -04:00 |
shaders.properties
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Tweak ambient light color sampling to be more gooder
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2023-06-28 17:14:08 -04:00 |
shadow.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
shadow.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |