mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
30 lines
850 B
GLSL
30 lines
850 B
GLSL
#version 120
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#include "/lib/settings.glsl"
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varying vec4 lmtexcoord;
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varying vec2 texcoord;
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varying vec4 color;
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uniform sampler2D texture;
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//faster and actually more precise than pow 2.2
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vec3 toLinear(vec3 sRGB){
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return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
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}
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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/* DRAWBUFFERS:28 */
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void main() {
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vec4 Albedo = texture2D(texture, texcoord.xy) * color * 1.5;
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gl_FragData[0] = vec4(toLinear(Albedo.rgb), 1.0);
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gl_FragData[1] = vec4(0.0, 0.0, 0.0, 0.5);
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}
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