Bliss-Shader/shaders/world-1/composite8.vsh

21 lines
408 B
GLSL

#version 120
//#extension GL_EXT_gpu_shader4 : disable
varying vec2 texcoord;
flat varying float exposureA;
flat varying float tempOffsets;
uniform sampler2D colortex4;
uniform int frameCounter;
#include "/lib/util.glsl"
void main() {
tempOffsets = HaltonSeq2(frameCounter%10000);
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
exposureA = texelFetch2D(colortex4,ivec2(10,37),0).r;
}