Bliss-Shader/shaders/deferred2.fsh
2023-07-07 13:56:38 +01:00

30 lines
944 B
GLSL

#version 120
//#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
uniform sampler2D colortex4;
uniform sampler2D depthtex1;
uniform float near;
uniform float far;
float linZ(float depth) {
return (2.0 * near) / (far + near - depth * (far - near));
}
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
/* DRAWBUFFERS:4 */
vec3 oldTex = texelFetch2D(colortex4, ivec2(gl_FragCoord.xy), 0).xyz;
float newTex = texelFetch2D(depthtex1, ivec2(gl_FragCoord.xy*4), 0).x;
if (newTex < 1.0)
gl_FragData[0] = vec4(oldTex, linZ(newTex)*linZ(newTex)*65000.0);
else
gl_FragData[0] = vec4(oldTex, 2.0);
}