Bliss-Shader/shaders/world1/composite4.vsh
Xonk 2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00

21 lines
405 B
GLSL

#version 120
#extension GL_EXT_gpu_shader4 : enable
varying vec2 texcoord;
flat varying float exposureA;
flat varying float tempOffsets;
uniform sampler2D colortex4;
uniform int frameCounter;
#include "/lib/util.glsl"
void main() {
tempOffsets = HaltonSeq2(frameCounter%10000);
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
exposureA = texelFetch2D(colortex4,ivec2(10,37),0).r;
}