mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
2ee6634935
new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
20 lines
624 B
GLSL
20 lines
624 B
GLSL
#version 120
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#extension GL_EXT_gpu_shader4 : enable
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varying vec2 texcoord;
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flat varying vec3 zMults;
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uniform float far;
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uniform float near;
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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void main() {
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zMults = vec3(1.0/(far * near),far+near,far-near);
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gl_Position = ftransform();
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texcoord = gl_MultiTexCoord0.xy;
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}
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