Bliss-Shader/shaders/world-1/final.vsh
Xonk 2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00

22 lines
722 B
GLSL

#version 120
#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"
varying vec2 texcoord;
flat varying vec4 exposure;
uniform sampler2D colortex4;
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void main() {
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
exposure=vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
}