Bliss-Shader/shaders/lib/res_params.glsl
Xonk 216db6b84d Latest Dev
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2023-01-12 15:28:19 -05:00

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GLSL

#ifndef TAA
#undef TAA_UPSCALING
#endif
#ifdef TAA_UPSCALING
#define RENDER_SCALE_X 0.7 // X axis render resolution multiplier [0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1. ]
#define RENDER_SCALE_Y 0.7 // Y axis render resolution multiplier [0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1. ]
#define RENDER_SCALE vec2(RENDER_SCALE_X, RENDER_SCALE_Y)
#define UPSCALING_SHARPNENING 2.0 - RENDER_SCALE_X - RENDER_SCALE_Y
#else
#define RENDER_SCALE vec2(1.0, 1.0)
#define UPSCALING_SHARPNENING 0.0
#endif
#define BLOOM_QUALITY 0.5 // Reduces the resolution at which bloom is computed. (0.5 = half of default resolution) [0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1. ]
#define VL_RENDER_RESOLUTION 0.5 // Reduces the resolution at which volumetric fog is computed. (0.5 = half of default resolution) [0.25 0.5 1.0]